Box2D 2.1a Tutorial – Part 1
Physics engines are arguably one of the most engaging elements in interactive media. Not only do they add visual realism but they also allow a greater interactive experience. The Flash platform has a...
View ArticleBox2D 2.1a Tutorial – Part 2 (Joints)
Welcome to Part 2 of my Box2D tutorial series. In the last tutorial we looked at the very basics of creating a world and populating it with a box . While it was necessary to learn that first, it was...
View ArticleBox2D 2.1a Tutorial – Part 3 (Custom textures and shapes)
So in Part 3 of this series we will be moving away from relying on the debug draw and SetAsBox function, and, instead we will be creating custom shapes and textures by building a truck in our Box2D...
View ArticleBox 2D 2.1a Tutorial – Part 6 (Collision strength)
Today, we will once again be returning to the topic of collisions to answer a request which was, “how to determine the strength involved in a collision”. By gaining access to this information, we can...
View ArticleBox 2D 2.1a Tutorial – Part 7 (Camera panning)
In the next chapter of the Box2D tutorial series, we will explore creating and utilizing a camera. Unlike the previous tutorials, these will be more focused on Flash, as the camera is, for the most...
View ArticleBox 2D 2.1a Tutorial – Part 8 (Camera zooming)
In the last tutorial we started work on our BasicCamera for Box2D, where we added functions such as lookAt and panning so we could translate our camera position, as well as helper functions to convert...
View ArticleBox 2D 2.1a Tutorial – Part 9 (Platform camera)
Continuing our Box2D camera tutorials, we will now look at creating a specific camera, that being the “Platform Camera”. The platform camera is similar to the follow camera, except that the camera...
View ArticleBox 2D 2.1a Tutorial – Part 10 (Fixed time step)
So far, in each tutorial, we have been calling the step function on each frame update with a fixed delta time to apply the physics. This works quite well as we have seen. However, there is a problem...
View ArticleHaXe & NME tutorial: Install and setup on Windows
If you have read my last post then you will know that I am endeavouring to increase my focus on mobile development. This lead to one reader mentioning an API called NME that allows code written in...
View ArticleHaXe & NME tutorial: Install and setup on Mac OS X
In the previous screencast I showed how to install and setup HaXe and NME on a Windows 7 machine and compile to Flash and Android. This time I will demonstrate how to install and setup HaXe with NME...
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